Loopy kills audio callback of RoboVox
the current version of Loopy kills the audio callback of RoboVox. i found out when testing both apps with audiobus.
It's easy to reproduce:
- launch RoboVox
- launch Loopy
-> audio of RoboVox is gone. (Audio remains working when launching Loopy before RoboVox)
2013-05-30 17:05:22.291 RoboVox[3255:907] 17:05:22.291 <com.apple.main-thread> AURemoteIO::Initialize failed: -12985 (enable 3, outf< 2 ch, 0 Hz, Int16, inter> inf< 2 ch, 0 Hz, Int16, inter>)
i debugged the RoboVox core audio implementation for quite a while but i am still stepping in the dark. any hint would be highly appreciated.
Comments
That's pretty weird. I recommend grabbing TAAE and playing around with the sample app too see what states results in the problem (Loopy has TAAE inside). This is an iOS bug, but it'd be good to know what triggers it so we can write a radar.
thanks for your quick reply. i will give TAAE a shot.
i am using juce at the moment since i am more a c++ programmer. you can look at the ios core audio implementation here: https://github.com/julianstorer/JUCE/blob/master/modules/juce_audio_devices/native/juce_ios_Audio.cpp