In my opinion a program the size of Loopy ² should not be alone in iOS.
I have an Android and I really wanted it for my Galaxy NOTE. I used it on an iPad 2 and fell in love. However that may be hard to think asking for some help programmers through facebook, help many.
Do you have to say it? Everybody paid his Loopy in here :-)
In Android I think that piracy is a big problem for developers...
I can understand. I am looking at porting iMindAmbiEnce over to Android now. However, I am still scratching my head to find a way to play 6 channels of PCM audio reliably and in sync without a huge latency issues. iMindAmbiEnce uses AudioUnits in IOS. There is no CoreAudio like framework on the Android. The Media Player will play only one file at a time, AudioTracks require you to manage and write the buffering, mixer and threading callbacks. Most people mix all tracks down to a single 2 channel stream on Android, but noise and artifacts plaque the sound quality... SoundPool can play multi-channels, but is really geared for game sound effects.
I found through owning 2 Android devices with different processors that most people are using the NDK and writing in C++. Audio Apps built in C++ have to be compiled for each processor. In the NDK, you have OpenSL ES and ALSA in the Linux layer...
Why Android sux for music applications:
ive been looking a good loopstation for android, but btter loopy join n publish in google play store
it will be great and mybe can make a high rate in short period, like bbm
if user knows btter, they will choose and download it.