Four common mistakes in audio development
I've just published an article I've been working on this week which covers four common mistakes that developers of audio apps make. These are a common cause of glitching and clicking in audio apps. It also introduces a tool for developers that helps them track down related problems in their code.
It's mainly for developers, but it's written in a way that should be more-or-less accessible to anyone willing to skip past the code examples
This is a discussion of four common mistakes that audio developers make, how to do better, and how to detect whether there’s a problem. It’s written primarily for developers, but should be accessible to non-developers too. I introduce Realtime Watchdog, a diagnostic tool for developers, and provide a brief survey of popular audio libraries.